The original computer game


Each player will be given an island, forested or slightly so, but intentionally inhabited so as to give your actions in the game an element of real consequence.

Without intervention, your tropical paradise is predicted to go under exactly ten years from the start of play. And lest some bothersome Republican Apologist or a second-rate SF novelist obfuscate the science, the data is irrefutable and the analysis is impeccable, unassailable.

Per island is a lone seaside village. You will notice that its plan follows the principles of New Urbanism. This is either because the executive producers have read too much Nicolai Ouroussoff and consequently have turned homicidal against anything quaint and earnest, or have been roselytised by Andrés Duany enough to have developed a raging hero complex for things wholesome and bourgeois.

But whatever.

The waters are coming, and you are tasked to prevent the island and the village from sinking.

You will have a budget of $1 trillion, of course, and have all the structures and widgets ever used in the long history of hydroengineering.


As this is being sponsored by IKEA®, the challenge will be in their assembly.


From Alexander Trevi’s Pruned.  A blog which should be on your blogroll.


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